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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class Vertex3DInstance</td>
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<p></p>
 <span lang="ja">Vertex3DInstance コンストラクタは 2D に投影された頂点を作成します。</span>
 <span lang="en">The Vertex3DInstance constructor lets you create 2D projected vertices.</span>
 <p></p>
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<div class="summaryTableTitle">Public Properties</div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#extra">extra</a> : Object<div class="summaryTableDescription">
  <span lang="ja">ユーザーが定義したプロパティを格納するオブジェクトです。</span>
  <span lang="en">An object that contains user defined properties.</span>
  </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#normal">normal</a> : <a href="../../math/Number3D.html">Number3D</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#visible">visible</a> : Boolean<div class="summaryTableDescription">
  <span lang="ja">[internal-use] 投影の後に頂点が可視化されるかどうかを指定するブーリアン値です。false の時は、頂点をカメラプレーンの後ろに指定します。</span>
  
  
  <span lang="en">[internal-use] A Boolean value that indicates whether the vertex is visible after projection.</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#x">x</a> : Number<div class="summaryTableDescription">
  <span lang="ja">シーンの座標系に対してオブジェクトの X 座標を設定する引数。</span>
  <span lang="en">An Number that sets the X coordinate of a object relative to the scene coordinate system.</span>
  </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#y">y</a> : Number<div class="summaryTableDescription">
  <span lang="ja">シーンの座標に対してオブジェクトの Y 座標を設定する引数。</span>
  <span lang="en">An Number that sets the Y coordinate of a object relative to the scene coordinates.</span>
  </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#z">z</a> : Number<div class="summaryTableDescription">
  <span lang="ja">シーンの座標に対してオブジェクトの z 座標を設定する引数。</span>
  <span lang="en">An Number that sets the Z coordinate of a object relative to the scene coordinates.</span>
  </div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#Vertex3DInstance()">Vertex3DInstance</a>(x:Number = 0, y:Number = 0, z:Number = 0)</div>
<div class="summaryTableDescription">
  <span lang="ja">x,y,z 引数によって指定された3次元の値をとる Vertex3Dオ ブジェクトを新たに作成します。</span>
  <span lang="en">Creates a new Vertex2D object whose three-dimensional values are specified by the x, y and z parameters.</span>
    </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#clone()">clone</a>():<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#cross()">cross</a>(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</div>
<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#deperspective()">deperspective</a>(focus:Number):<a href="../renderables/Vertex3D.html">Vertex3D</a>
</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#distance()">distance</a>(b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</div>
<div class="summaryTableDescription">
   <span lang="ja">vertex オブジェクトの2つのスクリーン間の距離を計算する。</span>
   <span lang="en">Calculates the distance between two screen vertex objects.</span>
   
   </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#distanceSqr()">distanceSqr</a>(b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</div>
<div class="summaryTableDescription">
   <span lang="ja">vertex オブジェクトの二つのスクリーン間の距離を2乗した距離を計算します。</span>
   <span lang="en">Calculates the squared distance between two screen vertex objects.</span>
   
   </div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#dot()">dot</a>(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</div>
<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#median()">median</a>(a:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, focus:Number):<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a>
</div>
<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#sub()">sub</a>(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a>
</div>
<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#subTo()">subTo</a>(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, o:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):void</div>
<div class="summaryTableDescription">[static]</div>
</td><td class="summaryTableOwnerCol">Vertex3DInstance</td>
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<a name="extra"></a>
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<td class="detailHeaderName">extra</td><td class="detailHeaderType">property</td>
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<code>public var extra:Object</code><p>
  <span lang="ja">ユーザーが定義したプロパティを格納するオブジェクトです。</span>
  <span lang="en">An object that contains user defined properties.</span>
  </p></div>
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<td class="detailHeaderName">normal</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var normal:<a href="../../math/Number3D.html">Number3D</a></code>
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<a name="visible"></a>
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<td class="detailHeaderName">visible</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var visible:Boolean</code><p>
  <span lang="ja">[internal-use] 投影の後に頂点が可視化されるかどうかを指定するブーリアン値です。false の時は、頂点をカメラプレーンの後ろに指定します。</span>
  
  
  <span lang="en">[internal-use] A Boolean value that indicates whether the vertex is visible after projection.
  If false, it indicates that the vertex is behind the camera plane.</span>
    </p></div>
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<td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var x:Number</code><p>
  <span lang="ja">シーンの座標系に対してオブジェクトの X 座標を設定する引数。</span>
  <span lang="en">An Number that sets the X coordinate of a object relative to the scene coordinate system.</span>
  </p></div>
<a name="y"></a>
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<td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var y:Number</code><p>
  <span lang="ja">シーンの座標に対してオブジェクトの Y 座標を設定する引数。</span>
  <span lang="en">An Number that sets the Y coordinate of a object relative to the scene coordinates.</span>
  </p></div>
<a name="z"></a>
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<td class="detailHeaderName">z</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var z:Number</code><p>
  <span lang="ja">シーンの座標に対してオブジェクトの z 座標を設定する引数。</span>
  <span lang="en">An Number that sets the Z coordinate of a object relative to the scene coordinates.</span>
  </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="Vertex3DInstance()"></a>
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<td class="detailHeaderName">Vertex3DInstance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function Vertex3DInstance(x:Number = 0, y:Number = 0, z:Number = 0)</code><p>
  <span lang="ja">x,y,z 引数によって指定された3次元の値をとる Vertex3Dオ ブジェクトを新たに作成します。</span>
  <span lang="en">Creates a new Vertex2D object whose three-dimensional values are specified by the x, y and z parameters.</span>
    </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">x</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The horizontal coordinate value. The default value is zero.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">y</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The vertical coordinate value. The default value is zero.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">z</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The depth coordinate value. The default value is zero.
    </td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="clone()"></a>
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<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function clone():<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="20"></td><td><code><a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<a name="cross()"></a>
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<td class="detailHeaderName">cross</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static function cross(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">v0</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">v1</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="deperspective()"></a>
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<tr>
<td class="detailHeaderName">deperspective</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public function deperspective(focus:Number):<a href="../renderables/Vertex3D.html">Vertex3D</a></code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">focus</span>:Number</code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../renderables/Vertex3D.html">Vertex3D</a></code></td>
</tr>
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</div>
<a name="distance()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">distance</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function distance(b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</code><p>
   <span lang="ja">vertex オブジェクトの2つのスクリーン間の距離を計算する。</span>
   <span lang="en">Calculates the distance between two screen vertex objects.</span>
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">b</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code> &mdash; The second screen vertex object to use for the calcation.
   </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code> &mdash;  The scalar value of the vector between this and the given screen vertex.
   </td>
</tr>
</table>
</div>
<a name="distanceSqr()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">distanceSqr</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function distanceSqr(b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</code><p>
   <span lang="ja">vertex オブジェクトの二つのスクリーン間の距離を2乗した距離を計算します。</span>
   <span lang="en">Calculates the squared distance between two screen vertex objects.</span>
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">b</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code> &mdash; The screen vertex object to use for the calcation.
   </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code> &mdash;  The squared scalar value of the vector between this and the given scren vertex.
   </td>
</tr>
</table>
</div>
<a name="dot()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">dot</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public static function dot(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):Number</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">v0</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">v1</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="median()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">median</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<code>public static function median(a:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, b:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, focus:Number):<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">a</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td width="20px"></td><td><code><span class="label">b</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td width="20px"></td><td><code><span class="label">focus</span>:Number</code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td class="detailHeaderName">sub</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static function sub(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):<a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">v0</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td width="20px"></td><td><code><span class="label">v1</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td class="detailHeaderName">subTo</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static function subTo(v0:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="Vertex3DInstance.html">Vertex3DInstance</a>, o:<a href="Vertex3DInstance.html">Vertex3DInstance</a>):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">v0</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td width="20px"></td><td><code><span class="label">v1</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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<td width="20px"></td><td><code><span class="label">o</span>:<a href="Vertex3DInstance.html">Vertex3DInstance</a></code></td>
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